Aaron Karp
I've Never Been to Lithuania
Portfolio
As a student in the Game Art and Design program at Art Institute of Atlanta, I've had the opportunity to develop my skills as an environment artist using a wide array of programs and techniques. All of my 3D work has been done using Autodesk Maya, and while I have used Headus' UV Layout on many occasions, I'm entirely capable of UV unwrapping even complex models using Maya's native tools. I've been using Adobe Photoshop at a pretty advanced level for years, so switching gears from web sites to textures was a snap. Some of these models have also benefitted from the judicious application of Crazybump to their finished textures, and most are game-ready (while some have gone beyond ready and are up and running in projects using the Unreal Engine).
Take a look. I'd love to hear your feedback - use the Contact page to let me know what you think.
For examples of my web work, visit the Web Design and Development portfolio.