Aaron Karp

I've Never Been to Lithuania

Portfolio

Portrait of the Artist as a Young Website As a student in the Game Art and Design program at Art Institute of Atlanta, I've had the opportunity to develop my skills as an environment artist using a wide array of programs and techniques. All of my 3D work has been done using Autodesk Maya, and while I have used Headus' UV Layout on many occasions, I'm entirely capable of UV unwrapping even complex models using Maya's native tools. I've been using Adobe Photoshop at a pretty advanced level for years, so switching gears from web sites to textures was a snap. Some of these models have also benefitted from the judicious application of Crazybump to their finished textures, and most are game-ready (while some have gone beyond ready and are up and running in projects using the Unreal Engine).

Take a look. I'd love to hear your feedback - use the Contact page to let me know what you think.

For examples of my web work, visit the Web Design and Development portfolio.

Boiler Asset

Boiler Asset Boiler Asset Boiler Asset Boiler Asset

Nissan GT-R

Nissan GT-R Nissan GT-R Nissan GT-R Nissan GT-R

Eurocopter Tiger

Eurocopter Tiger Eurocopter Tiger Eurocopter Tiger Eurocopter Tiger

Hostile Takeover (Unreal Tournament 3 Level)

Hostile Takeover Hostile Takeover Hostile Takeover Hostile Takeover

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